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  1. #1
    Guild Expert jbgibson's Avatar
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    What era is your setting?

  2. #2
    Guild Apprentice lisze's Avatar
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    Late medieval/early Renaissance-ish. Trade in the region (portions of four continents centered around a sea) is flourishing and there are a few major city-states that have grown thanks to increased trade. Innovations/inventions/etc are on the rise, leading to increasingly larger urban populations, with all the troubles that brings. The region is optimistic overall.

    I have updated the regional map and have marked where the cities will go so that I can finally start on the city. On this map 9.7 pixels is 1 mile. The largest of the three purple dots is Durndl. I looked up some information on Italian city-states, as well Medieval Demographics Made Easy, to get an idea of how large the city would actually be.

    Click image for larger version. 

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    It isn't a perfect regional map, but that wasn't the point. From what I figure Durndl is about 2 square miles and has a population of about 80k.

    (I've opened a new document now 3520x3520 so that each px is 3ft. Now back to the tutorial I was attempting to use in the first place.)
    Last edited by lisze; 12-05-2010 at 04:31 PM. Reason: started

  3. #3
    Guild Apprentice lisze's Avatar
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    All right. I've made the backdrop for the city and I've sketched out the streets. I figured the main cart roads would be about 15 feet across, while the secondary streets would be half that. Smaller streets are not shown. The cart roads connect to the city gates and divide some of the wards. All of the first ten wards were divided by a cart road. Later on each ward is bordered on one side by one. Some of the secondary roads were done by the city's government; others were commissioned by the wards.

    (For example, unless I change my mind, Ward 17 is actually a thriving merchant area, rather than a space for the poor. Many of the poor live in the older wards and where there are fewer larger roads (but numerous smaller ones).)

    Since this is just a sketch, I can change the road sizes if I miscalculated. When I did them I did not have access to the net so I couldn't check average road width or cart sizes.

    The image with the black background is to make everything easier to see. The numbers and red outlines refer to the wards. The wards are numbered in order of creation (with some fumbling among the first ten).

    Click image for larger version. 

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    Right now I'm wondering if it wouldn't be easier to cut out each ward and work on them one at a time, then piece them back together. (Each ward has its own police station and representative. Some representatives are chosen by lots to work on the governing body. Others are temporarily appointed to the Petitioner's court or else something I'm not sure of yet. Guilds have their own representatives. This system is based on/stolen from Renaissance Florence pre-Medici).
    Last edited by lisze; 12-06-2010 at 12:03 AM. Reason: forgot a note

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