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Thread: A new map using multiple sheet effects with CC3

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  1. #1
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    Part of the challenge here is that this is a snippet of a larger map, making it tough to see where the rivers go and the lakes versus the seas... The rivers all follow the correct logic, and the lakes are mostly made obvious by the fact they are completely surrounded by land and of course, are named lakes. I wish that they effects were better show here, but the relatively low grade JPEG does not capture the subtleties of the effects very well. It is really a nice look.
    Oh, and yes, that body of water to the top center left is a lake, with water flowing OUT of it to the main river flowing through this region (from the western mountains to the eastern ocean). It is a broad gently sloping central grassland with broad flood plains. Again, the larger map would have made that obvious.
    Last edited by Richardb; 12-14-2007 at 09:55 AM.

  2. #2
    Guild Expert Eilathen's Avatar
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    I really like it. It has that "game-map" feeling. Although i really like some of the more realistic maps on here, it is also nice to have some maps with this flavour.

    And the question i always ask in threads that state that they show only a part of the whole map: can you show us the whole map? the world-map? That'd be great!
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    Ah! I see. You're right. I had thought the water was running into that body of water. Now that it's been put into perspective it makes a whole lot more sense to me.

    Try exporting the map as a PNG. You won't get any compression artifacts that way. I think it should still be under the file size limitation even at that resolution (4.77 MB)
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  4. #4
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    I'll put up the overview map this weekend sometime... though clearly the quality will drop due to the size. Total map size is about 6000 miles north/south by 2500 miles east/west.
    By the way, I did the forests differently, using a bitmap fill from DD3 (dirt and grass) and then doing a lighter green glow on a 30 mile radius, as well as a blur on the forest bitmap. Gives it a sense of depth along the edges, as well as a nice transition. I played with about 50 sheet effect combo's before settling on this one.

  5. #5
    Community Leader pyrandon's Avatar
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    Nice work, Richard! I likee. I am not fond of the neon blue of the waters, though: it's a bit too overpowering for me.

    Thanks for posting this!
    Don
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  6. #6
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    I tend to use a bold blue for water... I like the contrast, and when it prints some of the contrast is lost. All a matter of taste, I suppose.

  7. #7

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    I think it looks just beautiful, but it is a perfect example of a problem that plagues me all the time....what to do with forested mountains? Popping the mountains on top is one solution but it just looks like a symbol on top of a fill. There must be a better way to achieve the effect!

  8. #8
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    Here is the whole map (I hope this downloads).
    As to forested mountains, I've decided that for large scale mapping purposes it does not add anything to the map. IN more detailed regional maps I generally change over to symbols and scatter a few around the mountain symbols, which does a decent job of indicating that the mountains are forested. At the end of the day, I've always felt less is more on RPG maps, and the more you try to capture full detail and full realism, the more you build a work of art, and the less a usable RPG map.
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