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Thread: A new map using multiple sheet effects with CC3

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  1. #1

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    Ah! I see. You're right. I had thought the water was running into that body of water. Now that it's been put into perspective it makes a whole lot more sense to me.

    Try exporting the map as a PNG. You won't get any compression artifacts that way. I think it should still be under the file size limitation even at that resolution (4.77 MB)
    Bryan Ray, visual effects artist
    http://www.bryanray.name

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    I'll put up the overview map this weekend sometime... though clearly the quality will drop due to the size. Total map size is about 6000 miles north/south by 2500 miles east/west.
    By the way, I did the forests differently, using a bitmap fill from DD3 (dirt and grass) and then doing a lighter green glow on a 30 mile radius, as well as a blur on the forest bitmap. Gives it a sense of depth along the edges, as well as a nice transition. I played with about 50 sheet effect combo's before settling on this one.

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    Community Leader pyrandon's Avatar
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    Nice work, Richard! I likee. I am not fond of the neon blue of the waters, though: it's a bit too overpowering for me.

    Thanks for posting this!
    Don
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    I tend to use a bold blue for water... I like the contrast, and when it prints some of the contrast is lost. All a matter of taste, I suppose.

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    I think it looks just beautiful, but it is a perfect example of a problem that plagues me all the time....what to do with forested mountains? Popping the mountains on top is one solution but it just looks like a symbol on top of a fill. There must be a better way to achieve the effect!

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    Here is the whole map (I hope this downloads).
    As to forested mountains, I've decided that for large scale mapping purposes it does not add anything to the map. IN more detailed regional maps I generally change over to symbols and scatter a few around the mountain symbols, which does a decent job of indicating that the mountains are forested. At the end of the day, I've always felt less is more on RPG maps, and the more you try to capture full detail and full realism, the more you build a work of art, and the less a usable RPG map.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Oh yeah, I should say, that the one subtle thing I do to represent forests into the mountain ranges is that the forest fill is over the mountain fill, with only the peaks above. This indicates forested mountains. If the fill ends at the mountain contour, then not forested. But, honestly, I'd not assume most people would catch that, its just my way of envisioning it.

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    Repped for certain! Thank you for sharing.
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