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Thread: ~Tiineria~ [First Map]

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  1. #1

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    Quote Originally Posted by Hai-Etlik View Post
    It looks pretty, but there are some technical problems for want of a better word.

    Based on the graticule (the grid), the map is in Normal Equidistant Cylindrical Projection which means that:

    The map should not extend pas 90° N or 90° S.

    The higher latitudes should be stretched out horizontally producing an noticeable distortion.

    A compass rose is inappropriate for this projection, and rhumb lines (the lines you have passing through the compass) would be curved, not strait.

    I think what you want is to switch the Equidistant graticule for a Mercator one without changing the rest of the map. That would solve compass/rhumb line problem and mitigate the distortion problem. Or you could drop the graticule altogether and just have the rhumb lines.
    Thank you very much for the information, I wasn't aware that was how the graticule worked, or that the rhumb lines even had a purpose. I will amend the graticule from the next update, I was just basing it off of many similar maps made using Tear's tutorial. I'm guessing the longitude/latitude numbers should be removed as well?

  2. #2
    Community Leader Guild Sponsor Gidde's Avatar
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    Quote Originally Posted by del337er View Post
    I'm guessing the longitude/latitude numbers should be removed as well?
    Yep, they should, they're what indicate it's in equidistant projection. And thanks to Hai-Etlik, you put perfectly what I was having trouble putting into constructive words so hadn't said.

    Del, if you get curious about rhumb lines there's a fantastic thread from a few months back that goes into them in detail -- what they are, why they're useful, why Mercator's the only projection they work for. Here's a link to it.

  3. #3

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    Quote Originally Posted by Gidde View Post
    Yep, they should, they're what indicate it's in equidistant projection. And thanks to Hai-Etlik, you put perfectly what I was having trouble putting into constructive words so hadn't said.

    Del, if you get curious about rhumb lines there's a fantastic thread from a few months back that goes into them in detail -- what they are, why they're useful, why Mercator's the only projection they work for. Here's a link to it.
    Ahh, perfect. Thanks a lot to both of you!

  4. #4
    Software Dev/Rep Hai-Etlik's Avatar
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    Quote Originally Posted by del337er View Post
    I'm guessing the longitude/latitude numbers should be removed as well?
    If you put in a Mercator graticule, you should move the numbers to match it. If you go with no graticule, then you shouldn't have the numbers.

  5. #5

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    Quote Originally Posted by Hai-Etlik View Post
    If you put in a Mercator graticule, you should move the numbers to match it. If you go with no graticule, then you shouldn't have the numbers.
    I believe I'm just going to leave it without a graticule, I'll do a bit of research before my next map project, and make sure I get all this right. Thanks again for the info.

  6. #6
    Software Dev/Rep Hai-Etlik's Avatar
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    Quote Originally Posted by del337er View Post
    I'll do a bit of research before my next map project, and make sure I get all this right. Thanks again for the info.
    Actually I'm working on an introduction to basic cartography theory for fantasy map makers. I'm just beginning it, and got a bit distracted playing with BibLaTeX but I'll try to remember to PM you when it's done.

  7. #7

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    Quote Originally Posted by Hai-Etlik View Post
    Actually I'm working on an introduction to basic cartography theory for fantasy map makers. I'm just beginning it, and got a bit distracted playing with BibLaTeX but I'll try to remember to PM you when it's done.
    Ahh that would be great, in fact if you need some help proofreading, or getting it all looking nice, i'd love to help you out.

  8. #8

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    Haven't had a lot of time on my hands lately, but I edited the colors and lightning of both maps, and I added some cities/capitals to the political map.

    EDIT: Ahh I forgot to fix the grid, i'll amend that in the next update.

    Geographic Version 2

    Click image for larger version. 

Name:	Map Small.jpg 
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ID:	32468

    Political Version 2

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Name:	Political Small.jpg 
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ID:	32469
    Last edited by del337er; 01-12-2011 at 11:38 PM.

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