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Thread: ~Tiineria~ [First Map]

  1. #11

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    Quote Originally Posted by FeralBuddy View Post
    Looks great, Del! I like the grid.
    They only thing that I saw was the compass would look better if the lines were lined up with the grid, and the compass lined up with the lines.
    Otherwise, great! I can't wait to see the labels and how you split up the land.
    Ahh good idea, ill fix that in the update, thanks!

  2. #12

    Default Political Version

    Here is my first attempt at the political version of this map. I still have to do some cleaning up around the edges, and add the labels and stuff.


    Click image for larger version. 

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  3. #13
    Community Leader Guild Sponsor Gidde's Avatar
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    Looking good so far, I like the color scheme.

  4. #14

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    Quote Originally Posted by Gidde View Post
    Looking good so far, I like the color scheme.
    Thanks man, i'm working on coming up with names for all the labels, then ill darken the piece, its looking a bit bright.

  5. #15
    Software Dev/Rep Hai-Etlik's Avatar
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    It looks pretty, but there are some technical problems for want of a better word.

    Based on the graticule (the grid), the map is in Normal Equidistant Cylindrical Projection which means that:

    The map should not extend pas 90° N or 90° S.

    The higher latitudes should be stretched out horizontally producing an noticeable distortion.

    A compass rose is inappropriate for this projection, and rhumb lines (the lines you have passing through the compass) would be curved, not strait.

    I think what you want is to switch the Equidistant graticule for a Mercator one without changing the rest of the map. That would solve compass/rhumb line problem and mitigate the distortion problem. Or you could drop the graticule altogether and just have the rhumb lines.

  6. #16

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    Quote Originally Posted by Hai-Etlik View Post
    It looks pretty, but there are some technical problems for want of a better word.

    Based on the graticule (the grid), the map is in Normal Equidistant Cylindrical Projection which means that:

    The map should not extend pas 90° N or 90° S.

    The higher latitudes should be stretched out horizontally producing an noticeable distortion.

    A compass rose is inappropriate for this projection, and rhumb lines (the lines you have passing through the compass) would be curved, not strait.

    I think what you want is to switch the Equidistant graticule for a Mercator one without changing the rest of the map. That would solve compass/rhumb line problem and mitigate the distortion problem. Or you could drop the graticule altogether and just have the rhumb lines.
    Thank you very much for the information, I wasn't aware that was how the graticule worked, or that the rhumb lines even had a purpose. I will amend the graticule from the next update, I was just basing it off of many similar maps made using Tear's tutorial. I'm guessing the longitude/latitude numbers should be removed as well?

  7. #17
    Community Leader Guild Sponsor Gidde's Avatar
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    Quote Originally Posted by del337er View Post
    I'm guessing the longitude/latitude numbers should be removed as well?
    Yep, they should, they're what indicate it's in equidistant projection. And thanks to Hai-Etlik, you put perfectly what I was having trouble putting into constructive words so hadn't said.

    Del, if you get curious about rhumb lines there's a fantastic thread from a few months back that goes into them in detail -- what they are, why they're useful, why Mercator's the only projection they work for. Here's a link to it.

  8. #18

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    Quote Originally Posted by Gidde View Post
    Yep, they should, they're what indicate it's in equidistant projection. And thanks to Hai-Etlik, you put perfectly what I was having trouble putting into constructive words so hadn't said.

    Del, if you get curious about rhumb lines there's a fantastic thread from a few months back that goes into them in detail -- what they are, why they're useful, why Mercator's the only projection they work for. Here's a link to it.
    Ahh, perfect. Thanks a lot to both of you!

  9. #19
    Software Dev/Rep Hai-Etlik's Avatar
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    Quote Originally Posted by del337er View Post
    I'm guessing the longitude/latitude numbers should be removed as well?
    If you put in a Mercator graticule, you should move the numbers to match it. If you go with no graticule, then you shouldn't have the numbers.

  10. #20

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    Quote Originally Posted by Hai-Etlik View Post
    If you put in a Mercator graticule, you should move the numbers to match it. If you go with no graticule, then you shouldn't have the numbers.
    I believe I'm just going to leave it without a graticule, I'll do a bit of research before my next map project, and make sure I get all this right. Thanks again for the info.

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