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Thread: A Map of Ilaros

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  1. #1
    Community Leader pyrandon's Avatar
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    Hello, Sular! Hey, nice first post. Very nice. I definitely understand that steep PS learning curve (I'm still on it!!!), but I'm sure that like me you would attest to the power of this tool over hand drawn.

    My main issue with your map is that all the main features (esp. mountains and forests) appear to float above the land, rather than being part of them. The reason for this is, I think, twofold: first, the bright feature colors contrast so much against the land colors that the items themselves contrast; and secondly, the features' edges are so sharp (probably as a result of the bevel) that they do not flow into the land. So I wouod suggest playing with muting the colors or changing the palette slightly, and blurring or reducing the edges a bit. That may be a good first step.

    I do like this map. Nice work!
    Don
    My gallery is here
    __________________________________________________ _______
    "Keep your mind in hell, but despair not." --Saint Silouan [1866-1938]

  2. #2
    Guild Artisan landorl's Avatar
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    First off, it's a very good looking map, but I do understand what Pyrandon is saying. It would be nice if there was a little more gradual transition between the different areas.

  3. #3
    Community Leader NeonKnight's Avatar
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    That is a nice map, and a great first post. Listen to the others, the know way more about that software than I do!
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  4. #4
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    I see where pyrandon is coming from. Using the emboss tool in photoshop sometimes has the effects of making things look "plasticy" and hover as he said. The trick to getting it look believable is is a combination of color, shading, setting the emboss settings so they are not drastic and obvious. Eventually you get mountains that slowly raise out of the landscape without becoming separated from it.

    As for the colors, and this is not a cheap shot at the CC3 crowd, just a gripe I've always had about some maps, they could use a little more muting. The colors are reminicent of CC3 style maps where everything is in Technicolor.

    I use CS3 and Illustrator to do my maps, so I know it is no easy task if you are not familiar with all the options and tools. I say keep it up and learning the various aspects and filters. Your already on the right track, now it's just a matter of refining the subtlety of color pallets and playing with the settings so everything starts to look like it is part of the scenery.

    One way to tackle the color problem is develop a file that is nothing more than a color pallete. As you find combinations that work, just paint small swatches of them and then label how you used them and with what brush. This leads to consistency. Then when you have a good deal of them, make a custom swatch set in PS that you can load up everytime you get the mapping bug.

    Another minor suggestion would be adding a little "flavor" to your ocean. Search around on the forums for the Grundge brushes, they are may favorite for laying down an ocean that has texture.

    But overall, I think the map is a great example of the abilities of PS as a mappers tool. It has an incredible coastal shape, one I think just about any of us can be envious of. I hope to see more of your work on this project and see how it develops. Just keep playing and making maps that YOU enjoy.
    Maps are fun, but photos feed me.

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