Results 1 to 9 of 9

Thread: My God... It's full of--

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Post

    Some more thoughts:

    As labelling could be problematic (depending on how much information you wanted to include at each point and the density of objects in the area), it might be advantageous to label each object, whether star, blackhole, etc. etc., with a two digit identifier. Then around the outside of the overall map, you have boxes (frames) for each object. Within that frame, you could include whatever other pertinent information is appropriate, i.e. star type, political allegiance, population, number of planets, and whatever else you are interested in.

    For multi-planet systems, you could even do a 2D view of each solar system showing the number of planets, their distance from the star, etc. within their frames.

    Back to the whole general concept of my representation: One problem that I see with it is that if there are incredibly large objects which cover a large swath of the area (rather than objects that are basically points such as stars, etc), it would be difficult to represent their position/shape within the spherical 3D space. Although you could just pick some points along the length of such an object to closely approximate it size/shape.

  2. #2
    Guild Member rlucci's Avatar
    Join Date
    Nov 2007
    Location
    Minnesota, USA
    Posts
    82

    Map

    When I read your post, I immediately thought of an old favorite video game I used to play on my Commodore 64 -- "Elite". The radar display showed enemy ships above and below an isometric field with vertical lines indicating the "height" from that field. ( I suppose that dates me, doesn't it?)

    I got to messing around with the idea a bit in Photoshop and here's what I came up with. I scrapped the single "height" line and went with three -- one for each dimension. That way I wouldn't have so much math to do if I wanted accuracy.

    With only 8 systems, there's room for more info, but in the long run, I think that the Cartographist is right. It would quickly get too busy as more systems get added... You would be best served by keeping that info in a seperate reference.

    Thanks for the idea. I had fun putting my star map together. Oh, and if you're wondering, the map isn't accurate in the least. I just slapped the stars in any old place...
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	StarChart.jpg 
Views:	193 
Size:	102.4 KB 
ID:	2028  
    Last edited by rlucci; 12-20-2007 at 04:33 AM.

  3. #3
    Administrator Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    7,201
    Blog Entries
    8

    Post

    Yeah after reading the top posts I thought immediately of Elite. A plane for the XY and a drop line to the Z.

    Has anyone got a Zaon (.com) galactic system map link handy ? I have an image here and its beautiful though presumably copyright so I wont post it. Its the way to do it but I cant find a link on the site to any of their galactic maps.

    Most stars sit in a plane around a galaxy so the only really important 3D nature is the relation between galaxies of which you wouldn't use a linear drive to get from one galaxy to another so the exact coordinates seem a bit pointless.

    I think traditional mapping techniques break down with star systems.

  4. #4
    Guild Journeyer
    Join Date
    Sep 2007
    Location
    Oklahoma City, OK USA
    Posts
    112

    Default

    I thought of a slightly more recent correlation to mapping 3D space on a 2D map, the RTS game, Homeworld.

    In it when issuing movement commands you would select the unit and drag a line along the x,y coordinate of the map then another click would dictate the z axis. This was represented as a right triangle with a point at the unit's location the end of the original line on the x/y plane and end of the z axis line.

    Of coruse this is moot if you go for a software package designed for 3D mapping in space like NBOS Astrosynthesis, discussed in this forum recently.

    Though my first thought is simply to map the x/y plane along the glactic plane and indicate the Z axis with a number next to the star's name.

  5. #5
    Community Leader NeonKnight's Avatar
    Join Date
    Aug 2007
    Location
    Surrey, Canada, EH!
    Posts
    5,051

    Post

    Quote Originally Posted by rlucci View Post
    When I read your post, I immediately thought of an old favorite video game I used to play on my Commodore 64 -- "Elite". The radar display showed enemy ships above and below an isometric field with vertical lines indicating the "height" from that field. ( I suppose that dates me, doesn't it?)
    Wasn't elit the game with the up to 5 different galaxies, you had a small ship, and started the game just running normal supplies (grain, etc) from system to system, and really, due to fuel capacity could not go far), but you could try for the big score by running slaves, narcotics, guns, etc to other systems, but doing so meant not only fighting pirates in the system, but law enforcement as well? And the spcae station were big Dodecohydrons usually like a 12 sided die, that you had to line up 'just right' to dock with?

    If so, I LOVED that game. Of course, I usually ran slaves and stuff to make the big cash and trick my ship out reall quick.
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  6. #6

    Default

    That's the one. A real classic of its time it was too. There was also a series of over-arching missions as well. The polar coordinate system that TC described is very close to the Elite HUD.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •