I am running a short adventure next week that is based on an old AEG module called "Dead Man's Cove". The adventure involves the PCs tracking down and dealing with a group of pirates. The pirates have a cave in which they have stored the loot and the group will need to go in a get the loot back. The first room has a pile of gold (It's a trap!). The second chamber contains two rock formations that glow strangly and cast colorful light displays acoss the cave. The next section is filled with ocean water and has a small boat. The last room is where the loot is found. What do you like and what needs work? I am thinking the water is too blue for an undergound pool, but I am not sure yet how to darken it without ruining the feel of it being water.

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