Here's the first level roughed in with walls and collapsed sections. Need to do floors, elevation changes, etc. This area here is a sloping hallway to an alchemists lab on a level below. There is supposed to be a shaft which catches light at precisely a certain time of day for +/- 5 minutes for some experiment or time-lock-door or something. Do the hand-done walls blend well with the "photo-real rock texture? I don't know. I need more work on them, I think. Advice on how to blend the two looks would be appreciated. The back half of the walls re supposed to be "carved" out of the rocks then layered over with smaller rocks and roman style cement-mortar.

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I want to add more color contrast to the battlemat but leave the hue natural. I want to add in more things elsewhere on the battlemat so there are other interesting areas besides just the cliffside fortress to work with as well, which means I'm going to want to have a "outside view of the fortress upper levels as well.