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Thread: Middle Earth DEM Project

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  1. #1
    Administrator Redrobes's Avatar
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    Yowzers ! Butt kickin' Nicely done.

  2. #2
    Guild Adept monks's Avatar
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    Thanks guys, I'm working on some displacements now...ski lift will arrive at the end because the cafe has to be built first- on the summit...lol

    monks

  3. #3
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by monks View Post
    Thanks guys, I'm working on some displacements now...ski lift will arrive at the end because the cafe has to be built first- on the summit...lol

    monks

    Good.. I am all about me some skiing, even though I don't get to go very often. I will hit the cafe as long as it has Rum(dark) and Cider.
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  4. #4
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    That peak is amazing and I couldn't tell it from a real one.

    The foreground drainage seems off a bit with a slight perlin pattern showing that I might be imagining.

  5. #5
    Guild Adept monks's Avatar
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    Cheers Robes, gonna give it a go today. I'm thinking it should be inserted as a heightfield to surface shader....That looks pretty nice- yehhhh!

    Meleeguy, this is really just a test- well I'm very much a learner with this software. There's a zillion things I'd like to do to this image...there are so many things!


    hey Seer, are you around? I need some help on connecting up a greyscale imagemask to define rivers. I tried connecting it to a water shader but I can't see a thing....

    monks
    Last edited by monks; 10-19-2008 at 08:10 AM.

  6. #6
    Guild Adept monks's Avatar
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    not sure if this correct yet but I've got some height on the flow now- but I had to use a terrain function to add height- the glaciers looked like they were painted on otherwise. This is with 60 ft of it.
    The best way to tell would be to render an area where the rock is poking through.

    http://www.skindustry.net/medem/file...2/render32.png

    monks

  7. #7
    Professional Artist mmmmmpig's Avatar
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    That last one is absolutely killer
    Something witty and pithy

  8. #8
    Guild Adept monks's Avatar
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    Thanks mmmmpig!

    I've tried to put in glaciers manually in PS, but it's a problemmatic process as the snow is procedural here- as opposed to an image amp which would make it easier. So, the glaciers don't quite connect correctly with the snow flow.
    Going in the right direction tho.

    http://www.skindustry.net/medem/file...2/render29.png

    monks
    Last edited by monks; 10-16-2008 at 04:09 PM.

  9. #9
    Administrator Redrobes's Avatar
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    Monks, do you want me to generate some glacier maps from the mountain ?

  10. #10
    Guild Adept monks's Avatar
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    Yeh, let's give it a try- I bet the erosion would completely alter the mountain but... so what? The only concern is that it takes too much off the height, so maybe respan the terrain to the pre-glacial heights if you know what I mean.
    I can upload the terrain to the ME-DEM ftp...I'll do that later.

    monks

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