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    Administrator Redrobes's Avatar
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    yeah real nice ! Just gotta get the water to line up with the banks. Love the clouds btw. But even the grassy plains look pretty cool too.

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    Community Leader Facebook Connected Ascension's Avatar
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    Holy frejoles! Wish I could learn to wrap my brain around that nodule method TG2 uses. Very nice.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


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    Guild Adept monks's Avatar
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    Hey Ascension- I learned via World Machine. I took to that quite well...TG is a bit different again but I'm getting there.

    What do you think of the river valley texturing on the opposite bank?- do you think it looks realistic? This is another surface layer mixed via the fractal breakup. I'm goin to double the number of texture layers but I want to improve it, not just add more.
    The water has better reflectivity I think. The water level is too low though- if I raise it, it will look better, and it will also obviate the need for the mud flats...so Robes you can shuffle back in lol

    I've still got a nice river mask in hand as well- should be able to improve those river valleys...and of course there's the plant populations //drool

    http://www.skindustry.net/medem/file...2/render09.png

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    Guild Adept monks's Avatar
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    ok, the river banks east and west are not at the same heights. In order for the river to be perfect I'd have to go back and alter the western bank- get rid of those cliffs. That's not difficult at all but it is worth it for the purpose of these renders..?
    So onto the surfacing...

    monks

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    Administrator Redrobes's Avatar
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    Quote Originally Posted by monks View Post
    ...so Robes you can shuffle back in lol
    Sure - never really left

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    Guild Adept monks's Avatar
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    improved half of the surfaces here-

    http://www.skindustry.net/medem/file...2/render11.bmp

    now onto the mountain.
    I'd like to throw in some displacements as well to the terrain.

    running off a render now of Mindol....

    monks

  8. #8
    Guild Adept monks's Avatar
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    hmm, still needs a lot of work. Promising tho...

    http://www.skindustry.net/medem/file...2/render13.png

    I think displacements will help as well as tree cover in the foreground running up the lower slopes.
    First tho, getting more variation into the surfaces on the mt.

    monks

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