Quote Originally Posted by Troedel View Post
The "problem" with wilbur is that you get central mountains. Placing your mountains on the oceanside is more difficult. I dabbled into it with my "Tarnath" map.
http://www.cartographersguild.com/sh...-worldbuilding
The problem isn't Wilbur. The problem is intrinsic to the noise algorithm used. It can be fixed, or at least helped by applying higher frequency noise with a flat-topped distance mask.

Wilbur's shape burst is pretty effective and quick. I'm still trying to come up with the absence of layers and layer masks in Wilbur.

I've had some degree of success in eight bit with Photoshop, but that's eight bit and... yeah. CS4 handles 32-bit after a fashion, and if I can ever figure out how to convert Open-EXR or 32-bit TIFF into .hf2 or .bt I will be camping happily.