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Thread: Help with cutaway views on realistic battlemaps...

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  1. #12

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    Ugh, the two floor problem. I assume that because this is a battle map it must be a top down view? If the maps are being made for print, then one solution would be to have your main battle map with the ground floor of the gate house, and then have smaller 'inserts' of the first floor and the roof which can be put on top of the gatehouse. (see image).

    If it's for playing on VTT then the only solution I can see (and I'm not a VTT expert) is to have the first floor and ground floor of the gatehouse as separate rooms, so that if the characters move into either, that is what they see. Don't know what you'd do if some of the characters were on the first floor, some on the ground floor and some in the courtyard though.

    On the portcullis thing there's a recent long thread about it somewhere in either General discussion or the buildings subforums.
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