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Thread: an old work of mine, still in progress

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  1. #3
    Guild Apprentice
    Join Date
    Mar 2011
    Location
    Sanremo, Italy
    Posts
    38

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    Thank you for your comments! I'll try to give some explanations.

    First of all, keep in mind that this map and other i'm working on (i'll show them asap) are as stated above based on a rpg online, and so are made ​​primarily with the specific purpose of allowing players to navigate from point x to point y, using a "real " map and not the usual automatic tracking programs like UOAM, and then to create a "realistic looking" item to enrich the game.
    The world itself is basically cylindrical: so, you can "Buscar el levante por el poniente" (Colombo docet) but you cannot go north and circumnavigate (you find yourself in front of an horrible wall of stone). And the map is clearly "flat", no problem with deformations due to planar projection.

    The radiating lines are... ehm, i don't remember what the english for: we call them "linee lossodromiche". Rhumb lines, maybe?
    Indeed in many ancient maps they are drawn only on the sea, but often they are also covering the mainland: let me show you just one example of what I mean, a "portolano" from early XVI century: http://www.regione.sicilia.it/benicu.../Portolano.jpg
    They where used as an aid in plotting your route, but as a matter of fact, because of the relatively short travel distances they are usually of a little use for gaming purpouse in Ultima Online (maybe only if you are planning your course standing on mainland). I find them cool, however

    P.S. oh, yes, i was forgetting: the paper. I've made it in the old simple way... an old piece of paper (if i'm not wrong, cotton paper from a XVII print book), a scanner, and a little work in photoshop Ah, i've not ripped the book! The page is still attached to it!
    Last edited by EruSilme; 03-16-2011 at 12:16 PM.

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