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Thread: OPDC WIP : The Tomb of the Traitor King

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  1. #1
    Guild Artisan geamon's Avatar
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    Note: I apologize in advance for the repeated posting and updates, just really excited with the project.

    I've hit a fork in my style for this project I have to make a major decision going forward. Do I wanna follow the same path taken so far with a smooth looking finish or to make it a little grungier by bump mapping my base color cloud layer with the textures as well as the current use of layer modes. The first option is obviously keeping in the style of the inspiration I'm deriving from Mike Schley's numerous maps. However the second option is obviously something that appeals to my aesthetic very much so. I'm also unsure which path translates the best on paper as a printed product which in the spirit of the comp is what we are aiming for from my understanding. Any suggestions or tips appreciated seeing as I have no experience with creating a conducive to print product and wanna represent the CG well in the final product looking semi non amateur.

    Edit: Sorry on thumbs not working.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by geamon; 03-19-2011 at 07:54 AM.
    Cheers, Julien

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