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Thread: The world of "Sea Of Sand, Castle Of Thought" book.

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  1. #1
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    Holy frejoles, that's a lot of rivers! Glad to see that I'm not the only obsessive in that area. The bottom right one doesn't have any, though (in case you didn't notice, but you probably did). The only thing that I could really say at this point is that you might need some more fade-out on that central desert...put something like a tan around it and fade-out into green.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  2. #2

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    Yeah, there are a lot of rivers really. The actual map size is 5x the image I uploaded and looked at original size they do not seem so close to each other.
    I made it huge, because in my book I nee different sections of the map in detail. So basically I am getting like for example the central desert and making a completely new set of maps out of it for the related chapter. For those regional maps to be of a decent resolution I made a huge world map.
    Thanks for the central desert advice, I will make nice transaction to grasslands at the areas that are not mountain borders.
    By the way this central desert is the only one that is filled with dunes, that's why it looks like with no texture from that zoom level, actually it is texturized.

  3. #3

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    The geographic land map is completed, now the oceans need to be updated to fit the land style.
    Finally the map effects will be added and the actual political and events mapping will begin.
    Last edited by joebg; 05-10-2011 at 06:07 PM.

  4. #4

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    First post updated.

    The oceans shading is complete and the land terrain is refined. I have made a small regional map, showing two kingdoms. Its dot-centered, which is the style I like ot use in early development.
    No map legend for now, the white dots are main villages, the red ones are military outposts, the blue one naval bases, the yellow ones are production centres and the brown ones are raw resource production centres. I have added tonal contrast effect to the whole map, which is just for testing. This is just the begining of the actual civilization mapping I will do.

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