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  1. #1
    Community Leader NeonKnight's Avatar
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    So, here is my new campaign world. It will be interesting to proceed with mapping this thing out for 4ed.
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    Daniel the Neon Knight: Campaign Cartographer User

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  2. #2
    Community Leader pyrandon's Avatar
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    That's a very watery planet!! Neat effect.
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  3. #3
    Community Leader NeonKnight's Avatar
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    Quote Originally Posted by pyrandon View Post
    That's a very watery planet!! Neat effect.
    Oddly, when it comes to campaign worlds, I prefer less land, as then there is less 'mapping' to do
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

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    Guild Artisan su_liam's Avatar
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    But long journeys, never far from water...

  5. #5
    Community Leader NeonKnight's Avatar
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    So, here is a few different views of the world, and the area I will be detailing.
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    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  6. #6
    Community Leader NeonKnight's Avatar
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    So, I have done the 'Good' copy of the new Continent for my Campaign World.

    I really need to think of a better name than 'New World'
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    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  7. #7

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    It looks lovely, but is there an 'in game' need to have so many fine gradations of altitude? I can see the problem, having the fine gradations on the map makes it nicer to look at but imports a need to explain what each colour means. I'd suggest combining the two green spectra into one and then you would just need to use the first colour of each spectrum, green, light brown, dark brown and black in the key without labelling each colour in the spectrum individually. The map user ought to be able to figure out roughly the altitude of individual colours from that. Of course this means having to make a key manually rather than use the auto one that FT generates in CC but it may be worth the effort...although it's only a very small point and not worth the effort if you are going to be generating tonnes of maps.

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