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Thread: Blue Ox Inn - Hand Drawn

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  1. #9

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    As I reflect on the scale of this tarvern/inn, I begin to realize that it is actually pretty large, so my thoughts on creating a village map has expanded into thoughts towards creating an entire town. That way, I get to design more interesting buildings, and finally creating an entire town map featuring the dozens or so structures featured in the series. A temple guide with six or eight temples with all maps comprising a single map set. A city militia or gendarme office and jail and perhaps a military barracks map set. A magic shop, an old book store, and a wizard's laboratory/home as another map set. A niteclub hideaway for the local crime syndicate with an understreet haven and training grounds. Perhaps I can design a city fortress/palace, as well as a market place with varying goods from slaves to produce as map sets and accompanying map objects. I could also do a theater and several other iconic locations not fitting the most standard of sites. Another idea is a map of adventurer accomodations, starting from one-room shack/apartments for low level PCs, small homes to an eventual master adventurers urban manse with stores, vault, armory and other features better fitting higher level and wealthier player characters.

    I'm even thinking of being a bit more agressive with this map and include it with a collection of 3 or 4 taverns of varying size and quality, with the Blue Ox being the premiere tavern/inn in the community. Being able to share the accompanying map objects provided give greater versatility to the overall map set and usability of the included objects.

    While I could certainly build statted NPCs to occupy the city, at this time, to make a product more suitable to any/many game systems I might only list fluff NPC data describing occupations and agendas, political ties and opponents, but leave the game crunch out to be usable in D&D, Pathfinder, GURPS, Iron Crown games, whatever the enduser prefers. Like my Endless Terrain Battlemaps, I would include versions with square, hex and no grid to accomodate more game systems. This would all fit a medieval to early renaissance, European like town.

    The more elaborate map requirements might better keep my interests for a long term, ongoing project like this one.

    GP
    Last edited by Gamerprinter; 04-11-2011 at 05:36 AM.
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