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Thread: The "DarkConduit" Galaxy

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  1. #3
    Guild Member Facebook Connected Sinnyo's Avatar
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    Quote Originally Posted by wormspeaker View Post
    It looks slick, but the purpose of a map is to provide information. How well it provides information in this context will depend a lot on the method of FTL travel used in the game.

    I see that the game is apparently supposed to be a strategy game of some kind, but no indication of how the player will move around the map, or even if that is part of play.
    Very good point, Wormspeaker - thanks for raising it! I shall indeed have to think on that.

    Travel within the game is kept pretty simple, and maps such as those presented to the player in the UI - or indeed like this one, which echoes it - show a much larger region than is actually inhabited. Were even a single pixel of the Milk Way graphic to be made a playable area, the actual percentage of 'exciting' gameplay space would be minute. Instead each map zooms closer in on the galaxy, a hexagonal sector and then an individual star system. It's within these star systems that the titular DarkConduit comes into play: FTL travel is enabled by a network of portals.

    I can see it'll take some trial and error to represent this portal network on the map, but I realise the importance of that more acutely now. Thanks for the reality check.

    Edit: Just to clarify... The purpose of this map is not to help with our game design: I already have that covered through design documentation and other graphics. So while portraying the method of travel is important for this map as a thematic piece of work, I'm not relying on it as part of a reference document. It's mostly for the art, in that respect.
    Last edited by Sinnyo; 05-05-2011 at 05:50 PM.
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