I think I've migrated this through most every graphics program I have. It started in Fractal Terrain Pro, then to Photoshop, to World Machine, back to Photoshop, back to World Machine, and then to Inkscape.

This is not a finished product yet, there's still some work to do. It's not as stylish, subtle or artistic as a some of the other ones, mostly due to some of the compromises I've had to make along the way. It's hard to put artistic touches onto a computer-produced 3D terrain and map, but the cgi is my style of choice. I just need to keep building maps to develop my own style and techniques further through trial and error.

### Latest WIP ###
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