Well, it's not a huge update (I'm working on texture "splatting" before a final shadow-map build), but here's a shot of one of the Named Peaks showing my sun & sky setup, with "light shafts", an atmospheric perspective heightfog, and depth-of-field blurring. You can also see a hint of the specular highlights (which move in real time) on the river in front of the camera.

So, I'm working on getting final textures (rock, grasslands, forest canpoy, swamp/mud) and details onto the terrain, and building the Markers that I'm going to be marking Named Places with.