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Thread: Battlemap scale object- Cart- First attempt at tokens

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  1. #1
    Community Leader Facebook Connected tilt's Avatar
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    Nice cart - good colors I'd make the shadow a little weaker to reflect the height above ground better - it is big wheels to the center has to be high up
    I do use real textures in my battlemaps, but mostly I paint stuff. The problem with real textures is that then everything has to be real textures, which can be hard to do. So its easier to convert the textures to handdrawn to fit with textures that you don't have.
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    Quote Originally Posted by tilt View Post
    Nice cart - good colors I'd make the shadow a little weaker to reflect the height above ground better - it is big wheels to the center has to be high up
    I do use real textures in my battlemaps, but mostly I paint stuff. The problem with real textures is that then everything has to be real textures, which can be hard to do. So its easier to convert the textures to handdrawn to fit with textures that you don't have.
    Thank you both for responding. I assumed that on alot of maps that a texture was used to start and painted/modified to closer match the rest of the style. Without giving away any trade secrets, do you have any recommendations on how to convert them? Are you filtering them, or hand modifying/painting them to make them seem more art than picture?

    Thanks.

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