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Thread: Interesting Bryce Technique

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  1. #1
    Community Leader NeonKnight's Avatar
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    Don't get me wrong, I LUV the maps, they are probably the one set of maps I can see that are not of this world and in a second say: I KNOW THAT PLACE!

    I've re-mapped them out myself. I've seen them done over for Neverwinter Nights Computer Game and Neverwinter Nights 2. I love the 3D perpespective, but note that in that technique the true 3Dishness of the map can't be done. Cave's cannot sit overtop of other caves.
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  2. #2

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    Time, love and the blindness of hindsight have made those crapulent old maps beautiful to us.
    Oh how true! Imagine someone producing a KOTB today, and the players saying, 'Right, you want us to believe that there's a room of 20 orcs right next door to a room of 10 kobolds and at the end of the corridor is a Minotaur. What do these guys do when there are no adventurers around to molest?'


    Lucci - that Bryce trick is great! For some reason I didn't think you could do boolean operations with terrain meshes. I wonder if you could do another negative operation and carve out walls for all the rooms?

  3. #3

    Post That's what I was planning for the asteroid station

    Of course, I never finished, but the Asteroidal Pirate Map that I was working on back in January - my intentions were to cut the complex from the asteroid with a Boolean operation then place the furnishings within. I just never finished that...
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  4. #4
    Guild Artisan su_liam's Avatar
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    Quote Originally Posted by NeonKnight View Post
    Don't get me wrong, I LUV the maps, they are probably the one set of maps I can see that are not of this world and in a second say: I KNOW THAT PLACE!

    I've re-mapped them out myself. I've seen them done over for Neverwinter Nights Computer Game and Neverwinter Nights 2. I love the 3D perpespective, but note that in that technique the true 3Dishness of the map can't be done. Cave's cannot sit overtop of other caves.
    Actually, you could. You could make very tall areas where the xz-projection of two caves overlap and then boolean out the space between them. This would involve the precise placement of objects in Bryce. Fun... , but it could be done.

    In another note: my Wacom tablet and Bryce don't get along. Even using the tablet mouse, the track balls and sliders all fly off into infinity if I try to adjust them. So I had to break out my old Logitech lasermouse to use Bryce. Guhhh...

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