sure, you can use my stuff. that's fine. didn't want you to think i was being a spoilsport about this month's contest. the work you did was great, and shows the work of an impressive cartographer. keep it up!
Westheaven by alucard339
Werthers Skull by Redrobes
The Old Tower by NeonKnight
The ruined manorhouse by terrainmonkey
Big Easy Station by Baziron
sure, you can use my stuff. that's fine. didn't want you to think i was being a spoilsport about this month's contest. the work you did was great, and shows the work of an impressive cartographer. keep it up!
Thanks Tmonkry,
I'll tell you, next month, after the game session how it workout
and it's okay, no hard feeling. I'll just have to be better then you next time .
take care,
Alu.
Let my fangs find your neck, during the night, so that I can drink your knowledge ...
So it could be use here : www.l-hazard.com
I'm curious, is it more appropriate to explain the reasons behind your vote publicly... just wondering that is...
I was clearly outmatched!
I'll try to bring up a finished, complete version of my map - as soon as my drawing hand is back in shape.
I don't know about the rest of the world, but for me I think, its fun to know why you get vote for. By knowing the good and bad point of your maps, it helps improve them.
For example, if I tell you that your pink and yellow colors you've use for the grass or that a mapping style don't suit you well (like hand draw maps for me), then the next time you should not do it and try something else.
Let my fangs find your neck, during the night, so that I can drink your knowledge ...
So it could be use here : www.l-hazard.com
Hi to U all again,
I was just browsing through the other pass challenge and I was wondering 1 thing:
Currently, we are 1,131 members and more importantly, around 300 active, so How come we only get about 25 votes per challenge from our members, taking into account that most voting post got more then 200 views.
My point being that the more person we get to vote, the better it is to get a feeling of how we, has a guild, like our maps and maybe give us a direction as to were we should go.
Not that any style must be left to die, more to the contrary, but like in my case, I don’t have any more idea of what kind of style I should try for my next maps.
It’s just that the other guys from previous month and of this month decide to take some personal time from their live to make great maps, so IMHO the least they should get is some votes from us.
Only my 2 cents.
Sea U a-round,
Alu.
Let my fangs find your neck, during the night, so that I can drink your knowledge ...
So it could be use here : www.l-hazard.com
That is a very good question, Alu and one that I often ask myself. I'm not sure why so many members are shy about voting in the contest. I try to encourage voting by changing my sig to bring attention to voting but I guess most people don't want to take the time to vote?
I was very torn yet again this month.
I put in my vote for TerrainMonkey based on the technical merit of his work. And because you textured the grid lines on the first map; that was a nice touch!
I really wanted to vote for Baziron because he converted a public place, which seemed to me to be more in keeping with the spirit of the challenge. Alas, the work was not completed (a situation I can certainly identify with).
Bryan Ray, visual effects artist
http://www.bryanray.name
wawaweewa! you like me, you really, really like me!
okay, to all of you who like these maps, i think i'll work on the adventure for it. i'll start a new thread, with a few things changed, and put that up later on this week. i'm thinking of somthing that can be scaled for between 5-10th level if you are talking D&D or any d20 system game. thanks for all the kudos. about a week ago i couldn't seem to find the time to get back to this one. i guess what's there is better than i thought.
Well, I had to vote for tmonkey. These were all great entries and the spread from best to worst wasn't that great. Actually, I suspect I'd favor Baziron's offering were it more complete. The technical sophistication of redrobes' entry was impressive and, hey, 3d! I loved the graphical nature of NK and Alucard's work. If I live to be a hundred, I'll never do anything that cool! In the end, though, something about that manorhouse made me think about it a lot. I could really imagine exploring a place like that. I think that's one of the great things about an excellent map or scenery image. You want to look around that corner. Where does that river lead? Is there a vast underground shrine of Kuo-Toa under that mansion? Brrr... it makes me shiver with excitement!
Astrographer - My blog.
Klarr
-How to Fit a Map to a Globe
-Regina, Jewel of the Spinward Main(uvmapping to apply icosahedral projection worldmaps to 3d globes)
-Building a Ridge Heightmap in PS
-Faking Morphological Dilate and Contract with PS
-Editing Noise Into Terrain the Burpwallow Way
-Wilbur is Waldronate's. I'm just a fan.