Thanks for the kind words and advices...


Yeah, initially, the idea came from a campaign. I was attending my players to travel between island and just give it "they find a ship and island hop" in my script.
Of course, as is typical with players, they spent the better part of two hours looking for exactly the right ship. Small, fast and nimble to escape troubles with a "trustworthy yet discrete captain". Then they went on to argue the price...


By the end, the ship and crew had taken a bit of a personality and I decided to re-use it later and make them a plan...

One of the reason I didn't put a proper captain's cabin is that I had originally improvised that the captain was sleeping in a tent raised at the aft, but yeah, it's probably a good idea to add a cabin now...