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Thread: Any Math Majors in the House? Help Wanted.

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    Quote Originally Posted by Hai-Etlik View Post
    An alternative is to take the spiral defined as above, make distance along it one of your axes (Which will require a spiral for which it is practical to compute distance along it), and distance along a great circle perpendicular to the spiral the other axis. This would make for the nicest and most usable map, but the math isn't going to be fun.
    This way, for sure. I've worked on and played in this setting for 10+ years. I really love doing this, so no compromises. And I have time on my side.

    Now, if we compute distance along the vertical axis by traveling along the great circle perpendicular to the 'backbone' spiral, won't those great circles intersect at some point away from the spiral? I assume to fix this you have to distort the image as you travel farther away from the spiral to avoid this. And I'm ok with that, but how does that affect the math?
    Last edited by ender_wiggin; 08-17-2011 at 12:10 AM.

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