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Thread: Greenwall Redux

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  1. #1
    Community Leader Facebook Connected Badger's Avatar
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    You used color ink as well? I know that seems like a stupid question, but I was making sure you didn't photoshop it after you inked it... if so, where do you get your inks for your tech pens? I love the colors

  2. #2
    Guild Member rwaluchow's Avatar
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    No, the colour was all done in photoshop. I just inked the pencil drawing with a black staedtler pigment liner; nothing fancy.

  3. #3
    Guild Artisan landorl's Avatar
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    I think 10,000 might be a little high for the total population. It looks like there are about 400 buildings here. Now some of the smaller buildings outside of the city would be granaries or barns, and some of the ones inside the city would be offices and warehouses, and not dwellings. Of course, within a couple of miles of the city there would be an equal population living in smaller farming villages and homesteads.

    I would put the population at about 4-5,000, and as for the military, I would put the garrison at about 200 regular troops with another 200 as town guard/militia, and maybe another 300 that can be called up as auxiliaries.

    Realistically, the cost of maintaining a large standing army is quite burdensome, so, unless the city is a fairly important border city (which it doesn't seem to be due to the fact that the walls are in such disrepair)

  4. #4
    Guild Member Kagehito's Avatar
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    I really like the way this turned out!

    The coloring is awesome, and the effects you added really make it pop!

    I have one complaint, and one question for you though.

    Complaint: The effect you used on the road, judging from the scale of the map, makes it look like the road is sunken in about 10-20 ft! Not really anything to worry about, but just something my brain picked up.

    Question: Where is the Graveyard? Assuming that the city has 10,000+ inhabintants, there should be a VERY large graveyard somewhere.

    Compliments: Excellent use of color and most effects. Distribution of building is very well done. Important stuctures are varied in shape and size, for easy remembering for people like me.

    Overall I'd say this is really well done. Something I would use in my game for sure!
    The pen is truly mightier then the sword, for with one quick stroke, a pen can kill your drawing; but the sword takes a couple hits before you drop it into negitive HP.

  5. #5
    Guild Member rwaluchow's Avatar
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    Thanks,

    the shadow effect on the road probably is a bit much; I think I'll tone it down. The cemetery is actually the fenced in area north of town (area 39). The structures are mausoleums.

    The town was originally built as a military base along a highway that was a major trading route. The wild elves from the Acacian woodlands used to raid caravans and thus the keep at Greenwall was built. The farmers and other citizens of the area naturally flocked to the protection of the fort and a town wall was built.
    Since those times a treaty with the elves was signed and the need for military protection wanned. Thus as the town prospered from increased trading along the highway, the need for the standing army and wall evaporated.
    Greenwall is now ruled by a bored baron who wishes for the glory days when his domain mattered militarily. He maintains his oversized keep and a standing army (one that's size and cost isn't justified), but the people have no need for the wall and it has crumbled in disrepair over the years being cannibalized for its stone. The crumbling moss-covered wall stands as a testament to an older age.

  6. #6
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    One issue with your numbered version.

    Your numbers are randomly ordered.

    Starting in the middle, it goes right, then up and stops suddenly before jumping. Rather hard to quickly find a number if you need it to figure out where a known building description is. It is fine for Map to Key, but Key to Map is annoyingly hard if you haven't studied it before.

    I would go with an order like (using the position you have marked now)
    1 2 10 3 6 7 8 9 29 30 31 33 32 5 34 4 35 36 44 37 42 38 11 12 14 43 14 15 16 17 ...

    And I'm sure you get the idea. Find a way to have the numbers in order snake around. That, or start at the top left, and scan down, The higher and closer to the left it is, the lower the digit. (Maybe small exceptions like the areas around 20, 21, 22, etc, the ones that make a nice line like that, number in order, left to right, even if a righter building is higher than one on the left)

    Other than the numbering, I really like that map. Nice simple town, not sure I would call it a city. Have you thought about expanding the map space a little, build up a few denser pockets around the outside of the walls?

  7. #7
    Guild Artisan landorl's Avatar
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    I like the background that you have developed. It has a lot of character, and the map itself looks very good!

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