Here’s a little project I’ve been working on this week. The photo below is the original model, which we're copying: a medieval building with a basic ground floor and a more detailed upper level.

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Goals:
  • Reproduce the ground floor with the arched doorway
  • Design a multi-level top with changing window types & positions
  • Randomize asset placement: sign, lamps, and roof deco
  • Blender render
  • Get it done in less than 3 days


irst step: creating textures and 3 meshes for this building – the lamps, the sign, and the pikes (Blender). All the geometry was created in the UP modeler. Asset creation took about 2 hours.

Here's yesterday's work:

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First piece: ground level + door. Time to complete: 2 hours.

If you look at the arch stone placement, you might be able to see that I randomized the extrusion to make it look more authentic. This randomization took very little time in the modeler.

Disclaimer: I work for the company that makes the modeler. These projects are a way for us to test design and features to see what sticks and what doesn’t.