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Thread: Muddle's random map generator

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    Yes, i do agree with your feedback. I do like pillars, but because this was a simple test to see if the javascript code would even work I only added the minimum number of geomorphs, and most of those had pillars, so if I add more pillarless geomorphs it should even things out a bit. The disconnected rooms are generated by the formula I concocted to randomly assemble geomorphs. the formula is simple, and those disconnects are the "mistakes" in the formula. All the tiles are simply pencil sketches that were scanned, I am thinking that I would replace the tile sketches with more completed pixel-art style tiles. I am thinking of something that falls somewhere inbetween old-school video game rpg tiles and the tabletop rpg top-down perspective tiles and game-mats. attached is a completely unfinished example. I know this is all kinda goofy, but I am having fun not taking things to seriously. hence the pixel graphics approach.
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