Quote Originally Posted by waldronate View Post
I was going to suggest using the Latitude feature of the Wilbur shader, but it turns out that it's not quite working correctly at the moment (it might work just fine if you only have a single-core machine, but I don't have one of those handy). It lets you specify a color shading range between two latitudes just like you can do in altitude with the Altitude part of the shader.
Unfortunately I have a quadcore CPU... so latitude wouldn't work, if that's what you're saying. How does one use the Altitude shader, and where can I find it?