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Thread: City: Maėren

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  1. #9
    Guild Adept
    Join Date
    Jul 2011
    Location
    Rome, Italy - New York, USA
    Posts
    417

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    Thanks for your advices.
    That the grid appears so regular is a problem, it should be regular in some places, but for example the lower part of "downtown" should be "organic". If it appears not, then it's wrong. But I find difficult to obtain a properly natural layout with the method I am using (that is, not drawing each single house but mostly erasing from bigger blocks, which obviously is a big time saver).

    The other bank of the river would contain cultivated land and pastures, though perhaps not in that exact area, so near to the sea. As can be seen in the regional map I posted a while ago, the area around the city is "cultivated" (though of course on the regional map it does not imply that all that area is a uniform set of fields) for many leagues south, and somewhat less in all the other directions (even north, just not in the immediate proximity of the burial ground). I could depict something here, probably some shepherds huts, but would not be really relevant, I just wanted to show how big the river was. Besides being eponimous, the river is really a central "character" in the region.

    The forest where done using a brush in photoshop with some randomness of shape and size. The shrubs, which should not really be shrubs but proper trees (each one is between 5 and 10 metres in "diameter", so not that small), are generated by hand one by one, except the straight lines which are done with a stroke on a path.

    The brightly colored roofs are because this particular people have the custom of painting their commercial buildings in noticeable colours.

    Here an adjourned version (though done before reading the last comments):


    Attachment 38061
    Last edited by feanaaro; 08-26-2011 at 04:00 AM.

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