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Thread: Icewind Dale & Robin Hood maps: how is that made?

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    For a closer look, you can go here and right click in the background > show background image:
    http://www.davemckay.co.uk/iwd/iwd.php?area=ar1000

    I also found this, it helps to understand the process:
    The concept for Kuldahar:
    http://www.davemckay.co.uk/iwd/image.../concept19.jpg
    http://www.davemckay.co.uk/iwd/image.../concept20.jpg
    The 3D mesh of Kuldahar
    http://www.davemckay.co.uk/iwd/image.../concept31.jpg

    So, I understand that the ground and the buildings are 3d. But what about the textures applied to it? Are they hand-painted (I mean litterally) or are they real photographs of differents grounds (grass, snow, earth...) ajusted in Photoshop?

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