Well, if I don't fix it, I'll take it off entirely.

bart: Any particular reason you think the stars' spectral classes are important enough to list there? I can't think of any effect they'd have on gameplay, but maybe I'm overlooking something. The rest of that information is standard Traveller data.

As for the "to Coyote" line, I'm not sold on it myself. The reasoning is that there is only one system, Coyote, within range of a typical jump drive. The line indicates the direction of that star, and the endpoint at Blackeye indicates the presence of a Lagrange point that can be used to make the journey. Actually, there's another near Alexander that will go on the map that I prepare for the IWar community, unless I just take them off entirely.

One other tweak I think it needs is to differentiate the background of the callout a little bit. I'll probably also put the obscured lines back in, but reduce their opacity even further where they go underneath.