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Thread: Dungeon map

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  1. #1
    Guild Artisan su_liam's Avatar
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    Aug 2007
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    Port Alberta, Regina(IRL: Eugene, OR)
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    Quote Originally Posted by industrygothica View Post
    Most of this is a sewer system, and B4 is a major collecting point. You can guess why it's the color that it is. It's also home to a couple of well placed otyughs; it was just too classic to pass up.
    That yellow texture you used is a dead ringer for the sewer water texture from the FPS game Marathon. I like it.

  2. #2

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    Quote Originally Posted by su_liam View Post
    That yellow texture you used is a dead ringer for the sewer water texture from the FPS game Marathon. I like it.
    That's funny, because I'm not sure I could reproduce it if I had to. I'm not especially known for keeping detailed notes on how I do things.

    But I'm glad you like it.

    Quote Originally Posted by torstan
    The only comment I would add is that the shading on the walls is a bit strange. The drop shadows indicate a light source from the top left (which is pretty conventional). However the light on the walls is brightest on the bottom right edges. This gives the impressions of the walls being concave - which feels a little odd as they should be protruding out of the page towards the viewer. If the highlights on the walls were the other way around they would jump out a bit more.
    I hadn't noticed that before, but now that you mention it it's sure to irritate me to death until I fix it.

    Thanks!

    Seriously, I do appreciate all the feedback.

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