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Thread: March Entry: Not Your Father's Random Dungeon

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  1. #1

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    Quote Originally Posted by pyrandon View Post
    That made a HUGE difference, gothica! Wow--nicely done.
    Thank you. I did a little beforehand, but Arcana's lighting tip definitely made the difference.

    Quote Originally Posted by Redrobes
    Yes yes, much better. The only trouble now is that the walls look like markings on the floor. Is there some way to get some height back into them ?
    I don't know. I'll have to see if there's something I can do.

    Thanks for the feedback guys, I really appreciate it. I've just been here for a couple of days now, and I already feel like I'm learning something.


    -IG

  2. #2

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    Just a little update... Added the doors and a couple of the features.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  4. #4
    Administrator Facebook Connected Robbie's Avatar
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    NOW its starting to come together!
    All Hail FlappyMap! Long Live MapFeed!

    Robbie Powell - Site Admin

  5. #5
    Community Leader pyrandon's Avatar
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    This is looking fantastic! Wow--nice work.

    Two things, however, throw me off: 1) the very hard edges of the walls; I'd fix that somehow to look less geometric, for it clashes with the rough stone feel; 2) the thin walls! Surely there's something we can do about those, even though in the original map? They just look ridiculous and inexplicable.

    Great job.
    Don
    My gallery is here
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    "Keep your mind in hell, but despair not." --Saint Silouan [1866-1938]

  6. #6

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    Quote Originally Posted by pyrandon View Post
    This is looking fantastic! Wow--nice work.

    Two things, however, throw me off: 1) the very hard edges of the walls; I'd fix that somehow to look less geometric, for it clashes with the rough stone feel; 2) the thin walls! Surely there's something we can do about those, even though in the original map? They just look ridiculous and inexplicable.

    Great job.
    Thanks for the feedback. I'm not sure what I can do about the thin walls without corrupting the original layout, but the thicker walls should be easy enough to fix.

    Thanks again!


    -IG

  7. #7
    Guild Artisan su_liam's Avatar
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    Perhaps you could use a different material for the thin walls, perhaps wood. You could probably justify eight inches for a wood partition(which would be quite stout), in an area where hewn stone walls would make no sense.

    Speaking of wood, the grain on that table is quite out of scale, making the table look tiny. While a realistic depiction of wood grain at 10-feet-to-the-inch scale wouldn't be very appealing, a smaller grain might help.

    Also, while the referee might rule against you, there is no way you can corrupt this dungeon layout more than the random number generator already has.

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