Excellent. What program are you using, if you don't mind my asking?
Excellent. What program are you using, if you don't mind my asking?
I use Izware (Nichimen) Nendo 1.1 as my subdivisional surface modeler, and old Raydream Studio 5.5 for my 3D rendering. I have a few others, but this old program is one I'm very familiar and easiest to use. Proggie nolonger exists except as Cararra, as its next generation equivalent.
I will also be using Photoshop and Xara Xtreme before I'm all done!
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I found some better textures (from Redrobes posted texture site in the reference forum) I blended two textures for the floor and added a grid - I see I need to nudge the floor towards the camera and to the right, just slightly.
The walls are natural stone, carved out, rather than bricked up. Paving belongs on the floor but not on the walls here in the dungeon.
Still using global lighting.
I think I will actually work lighting one room/corridor at a time with the "production frame" set to just view the largest room, then move it over each additional room I work on. Then I'll composite all the maps into one map. Since the camera will not change position, the perspectives should be correct.
Because I can add other accoutrements than those required - I'm thinking of adding torture devices in room 4 along with the cage and manacles.
I also found a great texture for the pile of manure!!
WIP so far...
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Nice! (And congrats on the manure texture--it's not every day a guy can say "I have great poo texture!")
Don
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"Keep your mind in hell, but despair not." --Saint Silouan [1866-1938]
I changed the wall texture again, I'll settle on something eventually. I moved and resized the floor so the grid would fit better, still not perfect...
I created a large anthill to represent the den of these worker Formian Ants in room 5, I will still add more stuff. I might place a treasure box partially buried in the anthill. Haven't decided whatever else would indicate Formians here.
I created the cage for Room 4, those "things" in the corners are supposed to be spider webs with funnel centers - hard to see, I'm not quite happy with the web texture I'm using, though I may have to live with it. Notice on the floor the words "Death Comes" written in blood along with splatter marks - this covers the "hand scrawl" indicated in the room description.
Still need to add lots of stuff. I would say another week of content creation before I'm satisfied. Then experiments with lights for rendering the final scenes for compositing. I may even produce a straight down functional map view to see what the final looks like...
WIP so far (this is a larger image than previous - I wanted to insure the subtle details can be viewed...)
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