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  1. #1
    Community Leader pyrandon's Avatar
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    First of all, welcome to the Guild. I'm glad you found us, and I hope you post a million (or more) maps here--as well as generously hand out advice, comments, and critiques.

    This mpa is very, very good. I think you really too kthe most from Butch's system, utilizing his techniques and tips to draft a great map. I agree with thebax2k's minor comments, so I would give those attention. In addition, the text is very sharp edged, which clashes with the soft outlines of most other features. Have you rasterized the text yet? If not I would do that and apply a very thin blur to it.

    I also think the water edges are a bit too compact for this symbolic style: the dissolving details crunch together tightly, whereas the rest of the map is broad and well-spaced. This could be a place to tweak as well.

    Overall, great map. I'm glad you posted it!
    Don
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  2. #2
    Community Leader NeonKnight's Avatar
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    The map, is excellent. I love a first time poster who also posts a great work.

    If you are fading the Forest symbols, other symbols (like the escarpment symbols) should probably also be faded, just a touch, so as not to jar too much with the rest of the map.

    Welcome to the group.
    Daniel the Neon Knight: Campaign Cartographer User

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  3. #3
    Administrator Redrobes's Avatar
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    I thought that the map was excellent is almost every way. I liked the font too and I can see what they mean about the fading and softening but it seems alright to me. The only issue I had was that some of the spikes were not pointing right as they traveled around the contour - which I am sure you have noticed.

    Tell us more about the map and software used for it as I am sure that there are folk who can help out with all sorts of tricks. RobA was doing something similar with pasting a line of tiles along a contour in Gimp / Photoshop and I could tell you how to do the same with my little app too.

  4. #4

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    Funnily enough I noticed the spikes too. I believe that the reason for that is that you might have used a 'chain line' (well that's what it's called in Serif Drawplus) which draws symbols alsong a path. They are great for covering large areas like this, but not 100% reliable. You might just want to rasterise and take the eraser to the overlaps but it's not a biggie, I still think the map is stunning and I love the original way in which you've mixed in the elements.

  5. #5

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    Nice piece of work!

    I would like to know how you made the map Seems like a style I could use

  6. #6

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    Thanks for all the great comments and suggestions. Here's an updated version.

    I've increased the text size on most labels by one step. Also increased the fade on colors and elements below the text labels. Reduced the opacity on the ridgelines to 60% which makes them a little less overwhelming and also faded them more in some spots. Then displaced the text and applied a very light blur. After all of that, I think the text is much easier to read especially when it's printed out.

    I also got rid of the 'noisy' lake outline (which was bugging me as well, so thanks for the comment Pyrandon) and went with a very light stroke which I think works a better. Finally went through and got rid of most of those funky ridgelines (Something I had noticed but totally forgot to eliminate, likely due to staring at the map for too long. Thanks for the catch.)

    The map was produced entirely in Photoshop (my first attempt at really working with the program) with many layers, much trial and error.

    Madletter: I would check out Butch's tutorials at zombienirvana.com. Honestly the basic techniques I used are based off of those and I'm sure his explanations working with PS will be much better than my own since I'm still new to the software. However, if you have specific questions about what I did here, I'll do my best to give a useful answer.

    Thanks all,

    Tareth
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  7. #7

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    Are your contours supposed to represent a specific elevation step? There are five contour lines from the Grumash Forest basin to Stormmount Peak at 10,030 feet and seven from the Grumash basin to the 9980 ft peak of the East Twin.

    I like the style of this map quite a bit, and I'm looking forward to seeing what more you come up with.
    Bryan Ray, visual effects artist
    http://www.bryanray.name

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