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Thread: Help me improve my map

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  1. #1
    Guild Journeyer
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    I just thought about it but since you are using Photoshop to make this, you could use the Lighting effects to pull off the shadows RedRobes suggests. I found the tutorial in Photoshop's help to be pretty clear and helpfull.

    In a nutshell it would use a new channel to dictate the appearent height of the hill and draw the shadows for you. On this new channel you can simply draw/paint with black/white/gray to represent the various elevations.

  2. #2
    Professional Artist overwatch's Avatar
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    This is a good start for the map, and you've established an excellent base for further detailing. My primary suggestions have to do with mood and scale, and I think a couple tweaks might go a long way.

    Its mentioned that the grass is overpowering, and while there is nothing generally wrong with bright grass, the "greenness" of it here is weakening your tower focal point. I think if you drop it a notch you will see a big difference, and the structure will pop more. You'll also get a slightly more ominous feel that could enhance the mood of a combat encounter.

    To ease away from the "stampyness", try to find other small foliage and detailing to help blend the trees/rocks/etc into the environment. Weeds, debris, and small stones would aid the composition and help establish scale.

    On the subject of scale, you may want to take a look at your road. Right now it looks to be about 15 feet wide. Somewhere between 8-12 might be more appropriate for a rugged path leading to a small tower keep. A narrow choke point makes a great defense, and seems much more ominous to the attackers.

    Keep going! =)
    Last edited by overwatch; 03-05-2008 at 09:13 PM.
    Adam Watts

  3. #3
    Guild Journeyer alucard339's Avatar
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    I kind of like this map, it looks like a nice quiet resting old man house with some friendly deadly zombie killing worms who either gets out of the ground for tanning session or are burrowing their old friend garden.

    Up to u to decide.

    But still a place I would like to go sit for a cup of tea.

    I'm sure the finish version will be cool.



    It could be a fun scenario for an evening sidequest : after the rain, the heros emerge from the house at the same time as the worms...


    cool entry,
    Alu.
    Let my fangs find your neck, during the night, so that I can drink your knowledge ...

    So it could be use here : www.l-hazard.com

  4. #4
    Guild Apprentice simonutp's Avatar
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    Thank you for all your tips.
    I'll try, but not before next week, work, wife, childs...

  5. #5
    Guild Apprentice simonutp's Avatar
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    I managed to improve the map thanks to your advices.

    I is not perfect but I hope it will be enough for my game...



    I also made PNG files for stamps of the LV2 to 4 :







    I'll tell you how it has worked once we play it!

  6. #6
    Community Leader pyrandon's Avatar
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    Looks good. A nice improvement, and I'm sure everyone will be appropriately ooing adn aahing over it. If you had the time (and who ever does?) I could see a lot of places to still go with this, but good work overall!

    Okay, now get to posting the next one!
    Don
    My gallery is here
    __________________________________________________ _______
    "Keep your mind in hell, but despair not." --Saint Silouan [1866-1938]

  7. #7
    Professional Artist overwatch's Avatar
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    Nice, the separate elements feel a lot more cohesive in this version. I think you'll have a solid map for battle
    Adam Watts

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