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  1. #1
    Community Leader mearrin69's Avatar
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    That's cool...everyone has different opinions about things. You do, however, misrepresent it: there are *not* eight different skills for basic movement. Comments like that (even jokingly) just further the skittishness of potential GURPS players who'll never give it a chance because they've heard it's "too hard". You can do that if you like, of course...but why?
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  2. #2
    Guild Journeyer someguy's Avatar
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    Quote Originally Posted by mearrin69 View Post
    You do, however, misrepresent it: there are *not* eight different skills for basic movement.
    Really?

    Acrobatics: A good skill used by a lot of games.
    Climbing: Should be combined into athletics.
    Flying leap: They have flying leap, but dodge is a derived stat?
    Hiking: Should be part of athletics skill.
    Jumping: should be part of Acrobatics skill.
    Lifting: Strength check!
    Running: Should be part of Athletics skill.
    Swimming: Should be part of athletics skill.

    But all of this has nothing to do with setting development!
    My current thread, Developing a plausible and functional system for Fantasy Economics in an rpg.

  3. #3
    Software Dev/Rep Hai-Etlik's Avatar
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    Quote Originally Posted by someguy View Post
    Really?

    Acrobatics: A good skill used by a lot of games.
    Climbing: Should be combined into athletics.
    Flying leap: They have flying leap, but dodge is a derived stat?
    Hiking: Should be part of athletics skill.
    Jumping: should be part of Acrobatics skill.
    Lifting: Strength check!
    Running: Should be part of Athletics skill.
    Swimming: Should be part of athletics skill.
    Flying Leap is a cinematic martial arts skill; it's essentially a super power. Likewise for Light Walk, Blind Fighting, Lizard Climb, Power Blow, etc.

    Usain Bolt, Michael Phelps, and Edmund Hillary are not interchangeable. Neither are Andrey Silnov and Lavinia Miloşovici.

    Normal lifting is an ST roll. Lifting skill represents training in applying your strength more effectively, as distinct from simply being stronger. Running, Jumping and Hiking are similar. You can run, jump, lift, and hike without any special training, but training can improve your technique. You can even make default rolls against Swimming, Acrobatics, or Climbing to attempt those things without the skills.

    Basic movement requires no skills at all. Skills either let you do things that require training to do, or represent refined technique beyond your physical fitness/agility/strength as represented by your attributes.
    Last edited by Hai-Etlik; 10-22-2011 at 05:01 AM.

  4. #4
    Guild Journeyer someguy's Avatar
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    Quote Originally Posted by Hai-Etlik View Post
    Flying Leap is a cinematic martial arts skill; it's essentially a super power. Likewise for Light Walk, Blind Fighting, Lizard Climb, Power Blow, etc.

    Usain Bolt, Michael Phelps, and Edmund Hillary are not interchangeable. Neither are Andrey Silnov and Lavinia Miloşovici.

    Normal lifting is an ST roll. Lifting skill represents training in applying your strength more effectively, as distinct from simply being stronger. Running, Jumping and Hiking are similar. You can run, jump, lift, and hike without any special training, but training can improve your technique. You can even make default rolls against Swimming, Acrobatics, or Climbing to attempt those things without the skills.

    Basic movement requires no skills at all. Skills either let you do things that require training to do, or represent refined technique beyond your physical fitness/agility/strength as represented by your attributes.
    And if you try and simulate reality in an RPG you might as well just live your real life. Its also horrible game balance to list gestalt skills in with pacific circumstance skills. It best to have them as mutually exclusive.
    My current thread, Developing a plausible and functional system for Fantasy Economics in an rpg.

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