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Thread: [Award Winner] Photoshop: Using Paths to create textured walls -or- why I hate bevels

  1. #11
    Community Leader Jaxilon's Avatar
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    Great explanation. I have been doing similar things but have been doing it all by hand. I hadn't thought about using the stroke line method to speed things up. Thanks for the tips, I'll be sure to try it somewhere.
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  2. #12
    Guild Apprentice Facebook Connected SilenBlade's Avatar
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    I think it's possible to do awesome job with bevel and emboss to but not only by clicking and a activating an option. Every good map need lots of work not only option clicking. Anyway nice Tut, thanks for share your knowledge

  3. #13
    Community Leader Facebook Connected torstan's Avatar
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    Agreed. The bevel comment was a little tongue in cheek. It's just one of those options that people use as a fire and forget solution and stands out like a sore thumb - especially on hand drawn maps.

  4. #14
    Guild Expert eViLe_eAgLe's Avatar
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    Quote Originally Posted by torstan View Post
    I've done the same trick with a transparent triangle brush with angle and shape jitter with scatter for ice walls, and you can create widely spaced brushes in the shape of a jagged line and place cracks in walls using the same technique. Very handy for adding a little visual interest to large dungeons without having to hand draw every bit.

    @evil_eagle - great work! That's a very cool looking layout.
    Its supposed to be a mine of some sort. Thanks btw!
    Finished maps over here if you wanna take a look. http://www.cartographersguild.com/sh...-VTT-WIP/page2
    Last edited by eViLe_eAgLe; 10-15-2011 at 05:30 AM.

  5. #15
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    Going to try this on my dungeon maps. Very cool.

  6. #16
    Community Leader Facebook Connected torstan's Avatar
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    Glad you like it - let me know how it goes. Looks like you're local too

  7. #17
    Community Leader jfrazierjr's Avatar
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    Hmm... sooo.. how about a "thick"(size) bevel followed by a stroke with a erase->grunge brush with somewhat high jitter and random opacity.


    FYI, I have used this on coastlines a long time ago with large brush(fuzzy) set to high jitter, random size, random color on an overlay layer and it comes out really nice for randomizing "continental" shelf's and stuff.
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  8. #18
    Community Leader Facebook Connected torstan's Avatar
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    If you have a bevel as a layer effect I'm not sure what it is you'd be erasing with the brush? Or is this a gimp question where it's not a layer effect?

    Yes, it's a great way to do things like continental shelfs and coastlines.

  9. #19
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by torstan View Post
    If you have a bevel as a layer effect I'm not sure what it is you'd be erasing with the brush? Or is this a gimp question where it's not a layer effect?

    Yes, it's a great way to do things like continental shelfs and coastlines.
    Heh... well.. since I am cheap, I don't have PS and thus layer effects.... so any bevel effects would likely be done %50 grey layer set to overlay... THAT would be the layer to stroke in this example...
    My Finished Maps
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    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
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  10. #20

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    Well, thanks a lot! I learned a lot today.

    I used donjon; Random Dungeon Generator to generate the lines (then use filter->stylze->find edge to create the path. From there, use a small brush to create a thick line).



    Mmm Im necroposting, sorry.
    Last edited by Grumpf; 04-10-2014 at 06:31 PM.

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