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Thread: WIP - Unnamed World Map

  1. #31
    Guild Apprentice Elzevir's Avatar
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    Jul 2010
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    Quote Originally Posted by DgtlDrgn View Post
    Yes, it's supposed to be elevation differences, kind of to show hills. However, I see what you're saying, and I think a large part of it is that the shading is so stark on the hills, the elevation changes so drastic, that it looks really... well... sick. Perhaps, if I go in and change some of the areas to be larger plains or concentrated hills, and show more non-uniform variation, that might help. What do you think? Any suggestions how to change or fix it?
    IMO the difficulty to depict hills is somewhat related to global shading, in a sense where there is no real indication of lightsource. Sometimes i see the whiter patches as flat lands, and in another part of the map as a potential elevation... I have no precise idea how to fix it, but larger plains should be a good try. For example, i find the top-right-toundra-part better than the middle-part of the same region...

    Quote Originally Posted by DgtlDrgn View Post
    Also, regarding your forests and glades perceptions, I've been debating whether I should actually try to make forests and vegetation, or leave that out of the overworld map, using the coloring alone to depict vegetation. Thoughts?
    I don't think adding vegetation would improve anything on a map of this size. Coloring seems very good to me. For the glades, should i suggest to add some water, like drawing inlets as in the everglades ?
    Samples of what i mean here and here.

  2. #32

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    Thanks for the posts and the progress. I'm new around here, and this and other pages have really taught me a lot about map development.

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