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Thread: Highland riverside encounter

  1. #11
    Community Leader mearrin69's Avatar
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    Nice! What about a very slight greyscale overlay to emphasize the height differences? I've done that before and it worked pretty well. I'm talking something on like single-digit opacity and a blend mode, so it's nearly subliminal. As for the settlement, I'm not sure how to approach it since you map's already *done*. Looks so nice in its natural state it'll be a shame to mess it up with an infestation of home-building creatures!
    M

  2. #12
    Community Leader Facebook Connected tilt's Avatar
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    Stay away from earth.. it's got humans... and they are contagious
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  3. #13
    Guild Journeyer Facebook Connected anstett's Avatar
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    Love the look.

    For the settlement, why be above ground? One small building to protect the entrance to the "mine" and then a second map of the interior.

    No messy buildings to distract from the natural enviroment.

    BOB
    We do not stop playing because we grow old.
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  4. #14
    Guild Artisan pasis's Avatar
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    Quote Originally Posted by mearrin69 View Post
    Nice! What about a very slight greyscale overlay to emphasize the height differences? I've done that before and it worked pretty well. I'm talking something on like single-digit opacity and a blend mode, so it's nearly subliminal. As for the settlement, I'm not sure how to approach it since you map's already *done*. Looks so nice in its natural state it'll be a shame to mess it up with an infestation of home-building creatures!
    M
    I added an additional layer where I boost the elevation. I did it by the method i represented in the tutorial I created in 2009 (using bevel effect and letting the Photoshop to do the shadows for me). It looks better now, but there is a risk to go overboard with it.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  5. #15
    Community Leader mearrin69's Avatar
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    I think that helps a lot. I use that technique in most maps I make...and may well have learned it from your city tutorial, which is one of the first I tried when I first joined this forum. I know I used your method to make my hills look like hills on my Haibianr map. So. Have some rep for that and for this very nice map. Looking forward to seeing what you do with the settlement.
    M

  6. #16
    Professional Artist Djekspek's Avatar
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    Welcome back Pasis! Great to see some more awesome pieces from your hand! cheers, DJ

  7. #17

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    Wow, that looks fantastic Pasis! Looking forward to following this one.

    Cheers,
    -Arsheesh

  8. #18
    Administrator Facebook Connected Diamond's Avatar
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    Every time I see something new from Pasis I go "Squeeee!!!"

    This is no exception.

  9. #19
    Guild Apprentice Facebook Connected dasneviano's Avatar
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    Amazing!
    The only thing I'm not sure about are the boulders in the middle. Are they supposed to be forming a waterfall, or just boulders sticking out of the river? If it's a waterfall, then maybe adding some foam and circular ripples would do the trick. But that is only if you want to be super realistic. It's jaw-dropping as it is!

  10. #20
    Guild Artisan pasis's Avatar
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    Thank you all for all the comments. I finally got something done and added the small settlement and tweaked the river etc. I really had hard time creating the tents and bridges ect as had not done any of those before.
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