So, I'm building a fantasy world as the basis for a series of Final Fantasy fan-games. This is Urfant. It's been through a few incarnations, but this is the current one that I plan on keeping.
Thanks to a parchment texture I found on Google, and RobA's alternate method of "Making Not-So Random Coastlines in GIMP". Those were the two main resources I used.

For the viewer's information, that odd black smudge is intentional. That's the Anima Cloud Barrier. It's a giant dome-like structure made of extremely thick clouds that gets removed about five eighths of the way through the game to reveal Anima proper, displayed on the left. The reason I haven't put Anima where it should be is because there are locations on top and around the cloud dome that rely on it.
The "Abysm" section is similar to Anima, but the Abysm is underground.

Click image for larger version. 

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