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  1. #1
    Community Leader Torq's Avatar
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    Pyrandon, I have the same reservations about starting a project and it dying a quick or even slow death. That may happen. But this site is has the personnel most likely to make it succeed. I dont think anyone should feel obliged to commit to such a project. We are mostly amateurs who need to do other things to make a living, so I dont think anyone should feel under pressure to make any form of deadline.

    I for one would love to contribute. I'm not sure I'm cut out to lead the project (although I appreciate the vote of confidence GP). I believe the preson who leads this sort of project will have to be someone with a prettty good grasp of mapping on a global scale. To create a "macro" view if you like as a blue print from which to work down. I also dont really know much about web hosting or programming, which may be a necessity particularly if the project were to really get going.

    After my eralier post in response to GP, I thought of a potential problem with collaborating with the Fantaseum Alliance partners. Work sharing is fairly easy to do when you are hsndling the mapping, but not so when you are creating the backstory or campaign details. The other two sites would struggle to get a brief to us for a long time, because their processes are, by definition, much slower if major collaboration is sought between their members.

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  2. #2
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    I have a vast homebrew world... for the last... 22 years its where I have spent a lot of blood, sweat and time. I've always encouraged my players to help in the creation of that world... any ideas they might have, etc... some have gone on to world changing events, others... not so vast, but none the less they have contributed something in so much as having a character in my world... It of course is an ever changing world which reacts to their and NPC's actions... I won't bore you with the details of that... but, with such a large world as I have, and with the history of it, the NPC's the Villians, the countries, regions continents, races, religions ... etc... it was quite overwhelming ... I am a chaotic person by nature.. with hardly any organization skills (this is why I married my wife ) and I would find that I would have maybe... three different maps for a certain region only because I lost the first two somewhere among the debris which couldn't be called a filing system in any universe and I would have to make it up from memory and fill in the blanks....

    So... I finally came up with a way to organize a large world... something I called the RDI (Regional Development Index) ... This catagorized everything mostly by (first Continent, Region and then Countries, cities, etc..) This proved to be quite useful... as I could file the stuff where I needed it.. and find it again when I needed it... it also helped me keep track of what I already had developed so that if a player wanted to make up a character from a certain region I could A: either give them the specifics so they could make a background or B: give them my generalized idea of what it consisted of and they could come up with details for that area (subject to my approval) and thus add to the ever increasing player and GM built world... I catagorize these by numbers... 1 being an area virtually a blank canvas and 4 being something that is in the realm of completed and very detailed already...

    While this is probably not completely what a project like this needs, It would help in establishing the world and its regions as well as giving everyone an idea of progress and what future expansion is needed...

    That is my idea on how one could at least organize the project as well as oversee it and run it...

    Torq has the right idea about CBG, it would be a long an arduous task in which we (the mappers) would be waiting on... I'm not totally against the idea however and maybe we should consider reversing that... making the maps... and sending it to them and allowing them to "fill" it with campaign goodies...

    Anyway... that's my couple coppers for now

    Del

  3. #3
    Administrator Redrobes's Avatar
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    Thought id just chip in here. I wrote ViewingDale as the purpose built app which is going to bring a whole campaigns worth of maps together. It has been tested with 100,000 icons on the same page and it renders at about a frame a second with that much info. Theres details about that on its forum.

    I am writing my GeoTerSys to create vast terrain so that there is a base for the world which goes down to a level of detail which would allow you to put a house on it and it not look lost in a sea of blurryness.

    So hell yeah ! I am heading that way at full speed. GTS is being used for MeDem and for me that is a test bed for the fantasy realm that will be made beyond that point. I want a large 1000 mile+ terrain where every city and village has detail of its floor plans etc.

    I have wanted this since I started as a DM and have been making the tools to do this for the last 5 years. Yes its ambitious but I have no doubt any more that its within grasp - maybe 6 months away now. Were just starting to chug out MeDem terrain demo tiles within the last month.

    If you need a demo of ViewingDale then were nearly at the time of iCon. See my sig, sign up and have a play with the demo that will be online in a few weeks/days now. ViewingDale is a VTT but its also a multi user networked map sharing tool. Connected members can all modify, update and share the maps, hence - Share the Vision !

    What Del is describing with the Regional Development Index is a mapping hierarchy which is exactly the way the program stores the map database. I suspect that if Del were to put his collection into it he would be able to zoom from full continent to house floor and smaller in one smooth run.

  4. #4
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    Aww... and here I thought I was being original or something.... I'll definitely be checking out Viewing dale... what a shameless plug, btw ( j/k ) Can't wait to see the demo!

  5. #5
    Administrator Redrobes's Avatar
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    Sure its a plug but heck, its frustrating when you plug all day and night for 5 years over this and people still say that its almost impossible. Collating all the maps together has traditionally been the hard bit and making the maps is the fun and easy bit - its just that there would be an awful lot of them to do. In the past, like say Forgotten Realms, the creators have produced many maps of the same place at different scales. A) This is a waste of time and effort and B) They never really lined up seamlessly. Also, people would generally independently make very similar maps of similar places like inns & castles whereas what you need is templates of maps which could be chopped about and modified. So given that these three issues can be eliminated the actual difficulty can be significantly reduced to a manageable level. Add on multiuser networking etc and its all there for the taking.

    If you had written Photoshop and people kept saying that its almost impossible to make maps with MSPaint then you cant help going Aaaarrrrhhhh !!! The undertaking of making a continental sized campaign world down to floor plan level seems daunting only if your sat there with a pen or a paint package contemplating the enormity of the task ahead. If you change your perspective on how to deal with the problem then its doable. Not easy of course but very possible. The talk of it petering out after a certain time is a nonsense if you are not making the map like writing a book starting at page one. Everyone could continue to make the maps they already make and it would still progress. Nothing has to change - it just needs collating into a campaign. The most change would be that sometimes you might have to make a map of a more specific area because its missing. The idea of GTS is to do away with even that by generating a base land that has everything already there but not populated.

  6. #6
    Administrator Facebook Connected Robbie's Avatar
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    I'll support an effort like this as much as possible, short of actual programming...I've discussed my programming in the other thread hehehe...

    I have a site that is currently hosting a Wiki that I was using to do my homebrew world...Kinda like Pyrandon's world Wiki.

    If you guys wanna do a project like this, I'd recommend starting with a sub-forum for planning, then as the project starts to reach scale, move to a larger repository, such as a Wiki.
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  7. #7
    Community Leader NeonKnight's Avatar
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    Sounds like fun. I'd probably concentrate more on town city mapping.
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  8. #8
    Community Leader Torq's Avatar
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    Seeing as the idea of this post was to gauge the communty's views on the viability of such a project I thought I should give it a bump in case anyone missed it.

    Torq
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  9. #9
    Guild Journeyer Airith's Avatar
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    I think it would be awesome to see you guys do something like that. A world of maps is way better then ... a non-world of maps.

    With the skills you guys have it'd be one epic game world.

    Too bad I couldn't contribute
    And our time is flyin', see the candle burnin' low
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  10. #10

    Post CG and CBG should work together on this project...

    Quote Originally Posted by Torq View Post
    After my eralier post in response to GP, I thought of a potential problem with collaborating with the Fantaseum Alliance partners. Work sharing is fairly easy to do when you are hsndling the mapping, but not so when you are creating the backstory or campaign details. The other two sites would struggle to get a brief to us for a long time, because their processes are, by definition, much slower if major collaboration is sought between their members.

    Torq
    This is the case only if we are planning to be the world-builders of a brand new project. Consider that among the many campaign worlds being developed by the Campaign Builders Guild is a project called CeBeGia. This world has already a significant developement as well as some ideas on the world geography itself.

    Not that there aren't adequete world-builders among the membership of the CG, and not that there aren't substantial mappers in the CBG community - its just that we are an alliance of sites and we should be working together in some respects. It seems playing World-Builder among the CG is counter-productive to involving the CBG.

    Both projects are similar and yet are treated as mutually exclusive. Besides the CeBeGia project is not without some level of development already and may be ready for mapping by CG members without having to wait or struggle to new developments.

    In all sincerity from me, however, I understand the marketing viability of working with a vanilla world - to capture the attention of the widest pool of players and GMs, but I've never played, GM'd or spent any development time on vanilla worlds. I like my icecream with flavor! I would work on any periphery areas of the campaign world that's not completely vanilla. Even if I participated, I'd never play in a vanilla campaign world. For me it would be an exercise in world development, rather than a project fulfilling any personal goals beyond that.
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