Real good real architecture tips here!

Regarding the HUGE table, I agree that is quite big. Not my design, I was asked to do it like that I did took four chairs off the table to make it look less crowded. You could always think of the lodge as a "club-house", not some sort of Inn.

Same thing for corridors, that's a design from the client, thou I must say that sometimes (most of the times actually) proper architecture does not work well with standard dungeon crawling, I remember this one super-nicely/properly built temple complex which had a nice big and wide corridor that went straight into the main temple and the players going straight in skipping all the secondary, ou of the way chambers... So, winding corridors and senseless architecture are lots of fun for players but a nightmare for cartographers...

Thanks for the tips and points!