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Thread: Ancient Temple [Battlemap]

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  1. #1

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    Thanks!

    I had originally thought to populate the alcoves with coffins or such, but decided to leave them open so I could tailor their use to the encounter that ends up taking place in there. I love the idea of dark little corners with who-knows-what lurking in the shadows. Ideally I'll put a couple thief-types hiding in the close alcoves and a bigger monster waiting on the east side to draw the PCs in.

  2. #2
    Guild Journeyer maxsdaddy's Avatar
    Join Date
    Oct 2011
    Location
    Westfield, NJ USA
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    190

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    Nothing fires up the imagination of a player like "who-knows-what" lurking!

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