I'm playing it on PC and, after about 30 minutes or so to get the basics of the interface down, I'm having no trouble at all with it. I'm kinda surprised at how many people are noting issues with the interface. There are short-cut keys for pretty much everything you need to do, and you can assign them besides that, such as assigning items in your Favorites list to 1-8, etc. I swap between weapons and/or spells pretty swiftly while in combat, etc.
Aside from that, I'm freaking loving it so far. The farther in I get, the more I see and do, the more I'm loving it. Mileage will vary I guess.
Can't say I've had that issue at all. The map screen is pretty intuitive and easy to use in my experience. Again.. mileage may vary on that, of course. Though I typically move it around with the keys instead of the mouse, so maybe that's why.
I've always found unassisted range combat to be tougher than close-range melee... primarily because it's far easier to hit something that's 2 feet in front of you and probably hitting you as well, than something that is farther away and moving. That said, I really like the unassisted ranged combat... I have to either get in close enough without them seeing me and then get a shot or two off, which knocks a respectable amount of health off right off the bat, unless they're a lot tougher than me. Usually the first one will leave them momentarily "dazed" before they start coming at you, which leaves time, usually, for two good shots; which is sometimes enough to kill them so the fight is over before it's really begun.
If I don't get them in the first couple shots, then it's a matter of leading them with my bow and timing it to try and hit them, which I enjoy far more than assisted targeting. It puts me more in control of where my shots are going, instead of letting the game "help me" with them.
Of course, after a point, I don't even bother with the bow anymore and pull out the sword and shield to finish them off that way, which is a lot of fun, too, with the ability to block using the shield and, having your first Shout, being able to knock them back if you need a moment to gather yourself, heal yourself, etc.
The use of potions and such I find to be really useful, too. I've won a couple fights I'd have otherwise lost (but were still close) due to having them handy. I don't just mean health or mana potions, but ones that mitigate the effects of cold-based attacks temporarily, etc...
My one complaint would be that there could be more of a sense of "contact" when fighting. It feels a bit "airy" to me.
Two different games, two different developers. I'm sure you could find things in Assassin's Creed that you feel aren't as well done as they could be, compared to other games, etc.
I'm okay with the run and walk animations. The jumps... eh... I can take them or leave them.
I think you've been spoiled .
Thank GOD there's no !'s or other objects over their heads, in my opinion.
The TES games are about immersing you in a world, not guiding you along in a game. They're very much about the journey. The idea is to choose your own path, seek out your own adventures, talk to people, see what they have to say.. help them out, or don't help them out, etc. That's the core difference between the TES games and many others out there now. It's one of the few that hasn't resorted to all-out hand-holding and "color-by-numbers" style quest progress... I, for one love it that way.
As for finding the locations for quests ,etc... The game does give you those indications on the map, in myriad ways. You have to make sure you're tracking them, but it absolutely does. In fact, if there's a location you need to go to for an active quest, it will show an icon on your compass, it'll show as a slightly pulsing icon on the world map, it'll show on the local map where to go, there will be an icon on the door you need to enter/exit to get to the location, and there will be an icon over the NPC you need to talk to once you've located them. There's quite a lot of guidance in that regard. I located an NPC I need entirely on one occasion by following those, before I had a better grasp of where everything was.
As for NPCs moving around, I think that's awesome as well. I remember coming into town a couple times early morning, to see a NPC walking from their home to their business and getting their work day started. NPCs aren't just static quest dispensers standing around idle, waiting for you to come up and help them. They have lives of their own, responsibilities, problems, etc.
Well if you're going into it looking for things to make it seem worse... you'll probably find them.