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Thread: Deepshadows project

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  1. #1

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    I agree with the N/S alignment thing. The execution of the map is great, it's just layout that looks a bit off to me. And also that some of the buildings are just huge compared to the little houses, though I don't know the scale.

    Most old buildings with only a single roof won't be huge. Instead, huge buildings will be square or rectangular with a central courtyard and a roof for each side. Or multiples of that form (the term "wing" basically comes from the fact that large buildings have long narrow buildings jutting out from the sides of the core). It's simply down to the fact that you don't have steel I-beams to span the roof with, you're relying on wood, and trees are only so tall. That said, it's not impossible with some fancy architecture, but that is far from the norm.

    So for example, Four Corner's Shipping seems to have an enormous roof compared to the houses on carnival lane (oh by the way, I like your street names =).

    As said, execution is good. I think the map looks great (I've not got any graphical critique) other than those two things.

  2. #2

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    Thanks guys, I will be reworking this again (free printing ) and the building alignment was the one thing that stood out to me as well. As far as the building size, pretty much anything bigger than the delvers in is a warehouse and the roofs will probably be replaced with tin tiles in the next revision because of size. I also plan to muddy up the town some and add a bit more vegetation to the surrounding countryside. Also roughing up the hedges (the look of them is buggin me!)

    I know the roads need some work as well but not exactly sure which direction I want to take with them yet.

    Thanks again!

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