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Thread: Moat House

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  1. #1

    Default Moat House

    Howdy folks. Me again,

    After seeing the original post (here) about the map and the model that was produced for the one miniatures game I decided to try and knock out a 'cleaned up' version of the Moat House. Basically I removed all of the rubble and broken wall sections.

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    Here's the basic map that I started out with. It was a screen-cap, I'm guessing, that I found off the net. After removing all of the rubble and repairing the walls, doors and redrawing the stairs (btw: does anyone know of a 'stairs' brush somewhere I could grab?) it started to look something like this:

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    I decided to adjust where the drawbridge was since the original version looked oddly askew. From here - people could take it and run. It's a basic fortified house that they could number and describe as as far as they want.

    Once I had the basic shapes in place I decided to add a Drawbridge element and a parchment background to give it a parchment background for texture. White is great for printing it out - but for the net you can make it look a bit better IMO.

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    I added both versions (with and without the graph lines) in case someone doesn't like the scale.

    Finally, I drew in the basic shape of the surrounding moat and filled it in with color and texture to give it more of a 'completed' look.

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    I -could- stop here but after I started to look at the design and the original concept sketch that was in the module (below), it occured to me that this was a two-story structure originally and I needed to add a new layer.

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    That's where the "In-Progress" part kicks in. Additionally, there was a complex system of tunnels and chambers below the original house that doesn't need much clean up work. However, I'm still not happy with how they have positioned the stairs that go up to the second floor or down to the basement / cellar. I might re-work those a bit.

    Additionally, the back 'tower' room looks like it could be expanded up as well. Possibly into a third or fourth story depending on the scale of the room. If you're a fortified house (a house with a protective wall around it) would you not want a watch tower?

    To add a set of stairs to the ground layer, I'll just knock out one of the arrow loops along the side so that a set of stairs can be installed. Btw: Does anyone have good clips / tiles for stairs that actually look like stairs?

    Any feedback on the addition of the second floor, positioning of the stairs (tiles for stairs) or arrangement of the watch tower would be welcomed.

    Thanks.
    -Green Pilgrim

  2. #2

    Default

    Thanks to Torstan's Tiles (those things are AWESOME) I've started to add more depth to the map of 'Moat House'. Here's what I have so far.

    Click image for larger version. 

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    Using a combination of interior and exterior walls and a bit of 'fill', I've created the thick walls (so far without arrow loops) as shown on the original map. Since I'm not so great at warping the original tiles into circular forms, I just used the octagonal shapes that were in his tile pack and put them in the four corners. Interior walls and doors were fairly easy but I'm not sure if I like how the doors look.

    I plan to add details like beds, light sources, etc.

    Does anyone know of other tile sets that I could use for this?

    Thanks!
    -GP

  3. #3
    Guild Member
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    Default

    Try Dundjinni:

    http://www.dundjinni.com/forums/forum_topics.asp?FID=8

    This is where I picked up most of my user art and tile sets for Fractal Mapper and Photoshop.

  4. #4
    Guild Adept atpollard's Avatar
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    Dec 2011
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    Default

    The original design is functionally flawed. Fortifications are about layers of defense. The corner tower should be 3 stories with a single internal access point - probably on the second floor. The next layer of defense would be the two-storey building with 'living quarters' in one wing and a barn/stable in the other wing.
    The outermost layer of defense is the courtyard and one-storey outer wall.

    Stone buildings are heavy, so the coast should be rocky (or a single rock outcropping) rather than some soft sand or mud coastline.

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