Quote Originally Posted by Silverleaf View Post
What I think I'll do is try a couple levels of transparency to blend in the effect I'm looking for. It seems that a real world Archipelago has varying levels of very close to surface/underwater features. If I have success, I'll be sure to post an update in a thread for you and other Fractal Mapper users.
I think you're on exactly the right road there. I haven't had the need to put things at different underwater depths yet, but that's exactly what I'd do.

Elsewhere, however, I've used this technique quite a bit. Using fill patterns (textures) with feather blurs and varying degrees of transparency can produce all kinds of great results with FM8.

Keep us posted on how you're doing!